There were nearly 60 ships of the line at Trafalgar - too many ships for our Man o' War rules. Oue ship models are too big to fit that many on the table & though the rules re very efficient it would still take too long to be played in one night. Our solution was to scale the battle down to 45% of the numbers. The scenario still presents the same issues to the commanders but is a much better game.
Nelson's column: 1 1st rate, 1 2nd rate, 3 3rd rates. Led by Victory.
Collingwood's column: 1 st rate, 1 2nd rate, 4 3rd rates. Led by Royal Soverign.
French: 8 3rd rates.
Spanish: 1 super 1st rate (Santisima trinidad), 1 1st rate, 4 3rd rates.
Only the main flagships were individially identified.
The Allies line has 4 French in lead, then 3 Spanish, 4 French & 3 Spanish in the rear.
The wind is blowing accros the table from behind the British,
The Allies have turned to close hauled to close with the British.The staggered allied line meant that while Collingwood broke thru a Spanish squadron, his column was in turn broken thru by a French squadron. It may have been a bit careless of Collingwood to charge straight at the 136 gun Santisima Trinidad, but he had a even bigger problem with the dice gods. His passage thru the Spanish line with double shotted guns caused a laughably small amount of damage while the Royal Soveriegn got plastered so badly Collingwood had to moveb jis flag & let the ship break off the action. In contrast when the French broke thru the British line they smashed the ships on either side.
Meanwhile, Nelson in the van was finally getting some decent dice & getting the upper hand.3 of Collingwood's ships has had to strike & the other 3 have had to break off with heavy damage.
Nelson has captured 4 French ships with none of his lost.
The French have 2 ships left fit to fight, 1 barely still afloat, 1 sunk & 4 captured.
The Spanish have lost 1 ship sunk, 1 with significant damage & 4 unscathed.