The Romans charged forward with thier infantry while the Carthaginans held back their centre and tried to gain advantage on the flanks.
On their left the Carthaginians had 1 light & 1 heavy cav unit v. 2 heavies but won through manoeuvring the light into the enemy's rear.
On the right, the Numidian light horse tried to outflank the line but was caught by Tirai, failed to evade & dispatched. The Carthagian heavy cav tried to smash through the end of the Romans infantry line (avoiding the Triari), but they lucked out and were quickly defeated.
In the centre the Roman infantry eventually reached the line & hit ti hard. A bad run of dice saw the Carthaginan centre crumble. Lousy command dice prevented a counterstroke & Carthage failed army morale.
Both players had a good time. The Roman deployment gave them an initial advantage. The Carthagians used a mix of skill & luck to win agaisnt the odds on the left. Their cavalry attack on the right was almost a 50/50 chance & probably would have won the battle if it had suceeded, but it lucked out. The Romans always had an advantage in the centre, but the Carthaginians were hoping to play for time until the cavalry could wheel in from the flanks. But bad dice lost the centre too quickly.
Points of note re rules development: The combat system seemed too decisive tonight - most combats were over very quickly. This didn't seem to be so much the case last week, but it seems I might have switched from having the combats too indecisive to them being too quick. I'll have to analyse this. The orders activation system can be very frustrating when you use up all your dice in straight throws, but I still liked it. As did the battle the other night, this one developed piecemeal - it was far from being the charge-forward-&-throw-dice-at-each-other affair that many ancient rules (including our own old ones) cause battles to become.