Objective: The railway station.
Sides:
Jim set up the scenario, Chris could choose his side & whether to attack or defend.
Chris took the Brits & defending.
Terrain:
Orchards: Visibility 6", no run, move & fire 6". Wheeled 6", tracked no run.
Woods: Visibility 3". No run, max move 3" (may fire). No wheeled, tracked move as infantry.
Low scrub on river bank: Soft cover, can be seen over. Only fully tracked vehicles & then 1 turn to cross.
High hedges beside roads: Soft cover, block line of sight unless in high vehicle (then obscure), or on hill. Only fully tracked vehicles & then 1 turn to push through.
Corn fields: No run unless fully tracked. Stationary infantry are concealed.
Bugs count as half tracks for terrain effects.
Deployment:
Defenders nominate their side of the table & deploy first, with up to half their force within 24" of the railway station. Defenders can start dug in.
Attackers then deploy all their force no closer than 24" from any defenders, & not directly behind them.
Remaining defenders come on as Reserves from their table edge from turn 3.
Rules: BA v3 with some CC house rules.
Pic from German side after deployment.The Brits deployed in cover which allowed the Germans to start dangerously close to the objective & they also failed to garison the railway station itself (presumably afraid of it being hit by the Germans heavy mortar). The Germans seized the chance & got the early command dice that allowed them to occupy the railway station.
The Brits counterattacked & re-took the station, but the Germans had brought up supports & took it back. In the mean time the rest of the forces exchanged fire with the Germans doing best as they were more spread out & able to bring more barrels to bear. The Brits second error was to bring their reserves in behind the initial deployment so their deployment was compromised by lack of space. Arguably they woudl have been better served by attacking the Germans right flank to support the counterattack on the station.




























