We Americanised the Lobotsitz battlefield by adding trees & hills. With 5 players we made up a union army of 3 Corps each 6 infantry & 2 guns, one with 2 cavalry, and a Rebel army of 2 Corps each with 8 infantry & 3 guns, one with 2 cavalry. As the Union had 18 infantry to 16 the Reb infantry were made marksmen so +1 on shooting & HTH. Figures 15mm, rules M2M.
We used a card draw to decide where each Corps started & who commanded it.
Mitch's Rebs start in camp. Mike's Reb reinforcements are coming on in the far RH corner.Jim's Union are coming on at the RH corner, Chris' LH near corner, Mark's LH far corner.Mitch has deployed defensively using the woods as Jim & Chris converge on him.
Mark & Mike are still in march columns.Despite superior numbers the Union attack on teh near flank is getting nowhere against a sound Reb defence backed up with far too many 6's from the Union point of view.
On the far flank both sides are still deploying.On the extreme right flank the Union have had some success when their cavalry charged the Reb skirmish line then rode down the supporting line. But the early loss of the Union artillery to counterbattery fire & good Rebel shooting more than making up for the Reb's lack of numbers.On the extreme left the Union attempt to roll up the Rebs from their left has been thwarted by the timely arrival of Mike's cavalry & a shower of grapeshot. The centre of the Union line on this flank has also been blown away by musket & cannon.The Union right & centre Corps have both been reduced below half strength & are unable to continue their attacks. Mark has no made any headway against Mike either, so the Union concede the battle.
Once again our random cards system produced an interesting scenario.