Tuesday, November 12, 2024

WWII Cruisers & Destroyers

We had 6 players each with a squadron of 1 CA, 2 CL & 2 pairs of DD.
Deployment was random with 1 squadron in each corner & 1 centre of each long edge.

Far LH corner: Mark's Brits.
Far RH corner: Chris' Brits.
Near LH corner: Jim's Brits.
LH centre: SteveJ's Germans.
RH centre: Mike's Germans.
Near RH corner: Renfrey's Geermans.

Jim's Brits had an obvious risk of being caught between Renfrey & SteveJ.  But SteveJ took the safe option heading towards his comrades allowing Jim to slip across his stern before Renfrey cor Mike could come up.  
Mike's squadron came up in time to take out Jim's rearmost DD & severely damaged a CL.
Jim's squadron has laid smoke & got clear of immediate danger as Mike & Renfrey's squadron get mixed up.  SteveJ is now engaging Chris' squadron.
Chris & Mark now find themselves between the fire of SteveJ & Renfrey.

Renfrey has turned away with his CA badly damaged, but not until he'd helped Steve influict serious damage to Mark & Chris' squadrons & forced them to turn back. 

Mike's squadron has had a fruitless stern chase after Jim's squadron which has moved towards SteveJ's T forcing him to turn away.  But not before both Chris & Mark's CA's have been sunk & the rest of their squadrons badly damaged. 

At nightfall most of both fleets are heading for home with serious damage, but the Germans clearly won the battle losing only 1 pair of DDs to the Brit's 3 pairs of DDs & 2 CA's.    

Asan encounter battle the game was played with no overall cammander on either side & no council of war or secret communication between the players of each side.  The result was a realistic lack of coordination between the squadrons.

 





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