We had 6 players each with a squadron of 1 CA, 2 CL & 2 pairs of DD.
Deployment was random with 1 squadron in each corner & 1 centre of each long edge.
Far LH corner: Mark's Brits.
Far RH corner: Chris' Brits.
Near LH corner: Jim's Brits.
LH centre: SteveJ's Germans.
RH centre: Mike's Germans.
Near RH corner: Renfrey's Geermans.
Renfrey has turned away with his CA badly damaged, but not until he'd helped Steve influict serious damage to Mark & Chris' squadrons & forced them to turn back.
Mike's squadron has had a fruitless stern chase after Jim's squadron which has moved towards SteveJ's T forcing him to turn away. But not before both Chris & Mark's CA's have been sunk & the rest of their squadrons badly damaged.At nightfall most of both fleets are heading for home with serious damage, but the Germans clearly won the battle losing only 1 pair of DDs to the Brit's 3 pairs of DDs & 2 CA's.
Asan encounter battle the game was played with no overall cammander on either side & no council of war or secret communication between the players of each side. The result was a realistic lack of coordination between the squadrons.
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