Tuesday, June 08, 2021

New WWII house rules play test

During my 2 1/2 weeks in the NT desert I spent a lot of time mulling about a new set of Camp Cromwell House Rules for WWII - designed for much bigger battles than Bolt Action, but without the undue complications & Mickey Mouse-isms of Flames of War.  The concept is to use Flames of War figures, scale of action & IGoUGo turn sequence, but with a lot of Bolt Action game mechanics.  

The scenario had Germans dug in to defend a village at a river crossing against a British attack.

Brits (Mike & Chris): 4 Inf of 6 stands. 1 MG platoon for 4 MMGs & bugs for transport. A 4 gun 15pdr battery. 2 platoons of tanks (3 Cromwells & 1 Firefly).  All regulars.

Germans(SteveJ): 3 infantry platoons of 5 rifles. 4 Pak 38.  4 MMG. 4 medium mortars. 4 MkIV.   All vets.  The Paks & MMGs were distributed attached to the infantry. The tanks were in reserve to come on no sooner than turn 3.  The Germans were dug in & hidden in Ambush, the location of the Paks & MMGs secret.

The pic is taken from behind the German left after their MkIVs have arrived.
The Brits have a platoon of tanks on each flank, artillery bombarding & making a converging advance with their infantry directly at the village.
3 of the British infantry platoons were mown down as they advanced, but the Germans were being whittled away & lacked reserves to fill the gaps.  This pic is taken after the decisive turn when a good round of shooting from the Cromwells on the far flank took out 2 MkIVs while the Cromwells on the near flank broke thru their last remaining infantry platoon.  

The rules worked pretty well for a first draft of just 5 pages.  There is of course room for improvement, but the game certainly flowed fast & confirmed that the concept is worth developing further. 

 


1 comment:

James Fisher said...

Good when a set of rules passes first muster. Naturally there is ever, always room for improvement.
Regards, James