Sunday, May 28, 2023

Picket's Charge Rules in Canberra

Dale set up an ACW game using his Warlord's Epic Scale figures. 
The scenario had Jim's Union Army of mostly green troops having to intercept & hold up SteveD's better quality Confederate force.

The Union army is coming on from the right, the Confeds from the left.
Both sides deploy their lead brigade facing the enemy at extreme artillery range to cover their deployment of the rest of their forces. 
Both sides deploy their 2nd brigades to the centre, then the Confeds pull back their front brigade & sent it to their far left.
The Union responds to the Confed move to the left by redeplying their 1st brigade to their right.
The Confeds advance along the wooded ridge as their centre falters in front of the Union line wrapping their left flank.

The green Union brigade in the woods has fallen back from the Confed assault.  The Union counterattack on the far flank is faltering in front of the Confederate artillery.

A renewed push by the Confeds in the woods has pushed the Union left back further, but the Confed left is now retreating.
A bad morale test has caused the Union brigade on their left to break.  At this point the umpire pointed out that the victory conditions gave the Confids victory iof they controlled the road junction.  The Union conceded that they had no way of tstoping the Confeds taking it & no way of taking it back & conceded defeat.

The Union command didn't  listen closely enough to the Victory Conditions & the Confed move to their left worked well to help them to continue to overlook it.  The Confed command claimed it was their plan all along. 

This was my second game of Picket's charge & I did enjoy it.  As I said in my previous report I think they give a pretty good simulation though the mechanisms are bit over complex for my taste.  But in a game run by an umpire who knows the rules you seem to be able to do pretty well by military principles without needing to know the rules chapter & verse.   






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