Jim & Mike's Carthaginians & Gauls v. SteveJ's Romans. 8x6' table.
The Romans have 2 legions on the table with 1 auxilary division on their right & another on flank march.
The Gauls were the first division to break, but not before inflicting a bit of damage and giving the reserve cavalry time to get in position to take
On the Cartho left the elephants got the better of the Roman flanking division (2 heavy cav and a auxilia infantry) and eventually defeated it.
The Cartho cavalry pinned down one legion while the spearmen renewed their attack on the other. The elephants were too far away to help.
At this stage we assumed that as the defenders were broken the camp was taken and the Romans had won.
Not until afterwards was it remembered by the Carthaginians that the remains of a broken division is not taken off the table, so logically, the camp should have been deemed to be still in Cartho hands as the last unit of the division was still in it. That unit would have had to leave the field and thus abandon the camp in their next turn, and the Romans would certainly take it in their turn following. But there would have been another chance for the Carthos to break one more unit of the legion to break the Roman army and win that way. The Carthaginian players at least think this would have been a better way of doing it.
Our experiment with converting an FOW mission into a Hail Caesar scenario was certainly a success - it was a rattling good game. The principle of having other ways of winning or losing, as well just killing more enemy, is one of the things that makes FOW such a good game - the players have so much more to think about. And having several standard missions provides variety without the hard work involved in making up different balanced scenarios every week. We're keen to try some more FOW missions Hail Caesar style.