Tuesday, August 06, 2024

Napoleonic with simultaneous movement

This battle is a second play test of a proposed simultaneous movement system for our M2M house rules.

SteveJ: French with 7 line inf, 1 legere, 3 dragoons, 1 battery.
Jim: Russians with  10 line inf, 1 hussar, 1 dragoon, 2 batteries.
The Russians deployed first with objective to stop the French advancing to Smolensk.
The French deployed second up to 18" in from their table edge with the objective to drive the Russians off the road to Smolensk.

The French are on the far side of the table. They deployed overlapping the Russian right flank & have began to advance.
The French cavalry have swept forward towards the Russian horse.
French infantry have wrapped around the right flank of the Russian infantry which fell back to the cornfield. 
On the far flank, the French advanced, then fell back again after taking casualties from the Russian artillery & the Russians have  moved some of their reserves to the right.
The cavalry are slugging it out on the end of the lines.
The Russians have pulled back from the house with heavy casualties from the French artillery.
The French cavalry eventually prevailed, but only one unit remains fit to fight & it has fallen back from the line of squares  that had been deployed behind the Russian cavalry.  
The French infantry have driven the French back though the cornfield, but at high cost.
The French right has began an advance on the Russian left.
The French have been forced to fall back from the cornfield by fresh Russian infantry from reserve.
The French attack across the river has been halted.  The Russians have lost more units broken than the French, but the French have almost no units still fit to fight & concede the battle.

The simultaneous movement sequence system worked well.  The main advantage of simultaneous movement over IGOUGO is that you have to issue orders each turn without knowing what orders the enemy is issuing at the same time.  This is realistic, an interesting challenge, & provides scope for skill rather than the luck of diced command & reaction tests. There are also less complications in combat situations & their aftermaths.  

The big problem with simultaneous movement is the difficulty of devising a system of issuing orders that is both simple & unambiguous. I think I've done that by building on the system I developed for our Man o' War rules.  

    

  
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