Jim & Mike's Mithridatic Ponts
Steve & Rob's Romans
The Ponts deployed their Galation warbands in the centre with Imitation Romans behind, Pontic Noble cavalry and scythed chariots on their right and Samartan cataphracts and horse archers on their left.
The first contact was the chariot charge on the Roman left. The chariots caused a few casualties before evaporating. (Our impression was that the scythed chariot rules are not one of HC's best features).
The Pont command tried to pull the Galacians back, But a Roman counterattack broke the division before they could get clear.
In the centre, the Imitation Romans failed to break through, but stayed in reasonable shape.
A second charge by the Pontic nobles broke through & smashed the Roman left, but in doing so became broken themselves.
The cataphracts charged down the pesky ballistas and should have ridden over the shaken cohort behind them to finish things off, but the dice gods decreed otherwise.
It was fascinating battle with first one side then other gaining the upper hand and then losing it. We did not use camps as objectives in this battle and I think this battle demonstrated that the camps are a good idea. If we had had camps, the Ponts would have most likely been able to finish the battle off sooner by taking the Roman camp. Also, having 4 divisions a side and having to break more half of them means one side has to lose all but one, which can make it hard to finish a battle off. It's worthwhile putting some thought into victory conditions before the game.