Mike's Covernanters v. Steve's Scots Royalists
Montrose's army has Highlanders on the rough hill in the foreground, 2 Scots & 1 Irish P&S in the centre and 2 Gordon horse plus commanded musketeers on the far right.
The Covernanters advanced their horse in the centre & the opposing foot formed a row of hedgehogs. But their infantry & guns lagged behind. Montrose counterattacked the horse with the Gordon horse and his foot. The Gordons lost a unit, but the Covernanters lost 2. Both sides withdrew their cavalry.
In the foreground, the highlanders on the hill got pounded by musket fire when they came over the crest. They retired and the Covernanters followed up. The hill disordered the pikes, but the musketeers were doing the work so it didn't matter. More musket fire broke the highlanders.
In the centre, Montrose's foot counterattacked the Covernanter foot and broke it.
The Covernanter artillery had been hurting the Irish, but were outflanked and taken out by musketeers.
The battle was enjoyed by all (including the umpire). We sorted out quite a few misconceptions we had carried over from Hail,Caesar in previous P&S games. The game plays quite differently to Hail Caesar despite having the same basic system.
The only issue I'm not really happy with is Broken divisions rules - they hang around able to shoot & tend to prevent a clean finish. HC has divisions harder to break, but pretty useless when they do. In P&S divisions are easier to break, but can still be a pain to the enemy.