Wednesday, August 31, 2011
Hail Caesar 30/08/11
This week we tried putting the Romans in small units to better represent their organisation. The Romans had 2 infantry divisions of 5 legionaries and 2 auxilary bows, all small units and 2 divisions of 1 heavy cavalry 1 auxilary spears (all standard sized).
The Carthaginians had a large Gallic contingent of 5 warbands with 2 skirmisher units, 3 units of freshly painted citizen spearmen, and 2 divisons of cavalry, one with 2 mediums, the other with 1 heavy, 1 medium & 2 light.
The Romans deployed in their back left hand corner of the table. The Carthaginians deployed with cavalry on their left, then spearmen with cavalry in reserve behind and Gauls on the right. The first pic is taken from the Roman right as the Carthaginains begin to advance in echelon, right forward. The Roman cavalry on their left is advancing beyond the far wood.
That's 3 Roman wins in a row, but another great game & we both enjoyed it win or lose. And it looked great. The use of small units for the Romans worked well - it gave the right feel of tactical flexibility. We again used command ratings of 8 generally with the Gauls +1 if charging at enemy in sight & -1 otherwise - this works well, it makes doing fancy stuff with them realistically difficult. We tried having the CIC as an extra general for the Carthaginians, allowing a re-roll for command in the division he was with. In theory it should have provided scope for overcoming bad command dice if he was put in the right place, but he either wasn't or just threw more bad dice anyway. The other house rule we used was to make sweeping advance compulsory for Gauls who charged.