This was a test of one of our ideas for scenarios for Operation Cromwell in October. Each army has 2 coys, one is deployed at the start, the other will come on later. The place where the second coy comes on is told to the umpire secret from the enemy before any deployment. The two sides place their 1st coy by alternate platoons in their 1/3 of the table as in a FFA. The second coy comes on in the nominated area in two waves, up to half on turn 3 & the rest on turn 4. There are 6 objective markers, the 2 in no mans land (on the bridge & at the crossroad) are worth 3 each, the other 4, 2 in each side's zone (on hill tops) are worth 1 each. Steve & Mark are CIC's. James in his first visit to Camp Cromwell & Jim also acting as umpire moved the 2nd coys under direction from the CIC's.
The players all enjoyed the scenario. It presented the players with challenging decisions to make, it's a bit different to the usual, it's fair to both sides & it provides scope for making transport useful. The secret location of the 2nd coy entry zone was done by the player showing the umpire a dice in his palm (the dice is not thrown the player selects which side is up). 1=60cm zone from the LH corner down the LH side. 2-4=60cm zones along the rear table edge from left to right. 6=60cm down the RH side.