Friday, May 25, 2018

Musket Action Playtest at Good games

French & Indian War:

John's British are on the far side, Jim's French & Canadians on the near side.  The scenario is a mix of No Mans Land & Key Positions.  The church & the farmhouse on the right are objectives - holding both wins the game, otherwise if one side has broken 2 more enemy than they have lost, they win.
 
By turn 3 the battle is taking shape.   On the left the Brits have lost their cavalry in an impetuous charge at Indians in a hedge.   Losses are heavy on both sides in the firefight in the centre.  The British light infantry are getting the upper hand v. the Canadian militia on the far flank.
Both sides have advanced their grenadiers on their left of centre.
The French dragoons charge down the road.
The French dragoons have continued down the road towards the church though there was some opinion that they should have turned left & help take out the British grenadiers who celebrated by destroying the French infantry to their front with a withering volley.  On the right the British light infantry are lapping around the French flank.  On the left centre the French grenadiers & Indians are wrapping around the British flank.  
The French dragoons dismounted & took the church, but their good work was undone by the British grenadiers taking the farmhouse.  This meant that the result came down to casualties.  The French would have won, but an unnecessary attack by their Indians on the left lucked out & that loss made the battle a draw.

2 comments:

BigLee said...

I've had some good FIW games...and some less good ones (usually involving stumbling upon angry Bears!). Looks like you had a good game.

Gonsalvo said...

Very nice looking action.