Wednesday, May 15, 2013
Scots at the Gates: English Civil War
This is an English Civil War version of the modified Barbarians at the Gates scenario from Hail Caesar we've used before with Romans v. Barbarians (see blogs of 28/03/12 & 09/04/12). In this version we have the Scots as the Barbarians at the town gates with the New Model Army rushing to the rescue. The rules are Hail Cromwell - our hybrid of Hail Caesar & Pike & Shotte (mainly HC).
The town wall has been breached, the battery moved to start making another breech and the Scots army is lined up ready to attack when Fairfax's flying column turns up on the Roman road behind them.
The Scots have 3 infantry divisions of 2 pike, 4 shot, 2 cavalry divisions of 4 & a heavy artillery battery. The English have 1 infantry division in the town of 2 pike & 4 shot. On the road there is are 2 foot divisions, in the lead 2 dragoons & 2 shot, followed by a division of 2 pike & 4 shot. Beside the road is a cavalry column of 2 divisions of 4. Cromwell's ironsides lead the way.
At the far end of the table, the English advance guard has occupied the village. Their pike & shot are on the road. The Ironsides have formed up & advanced, and the medium horse have deployed behind them. The Scots artillery has already madea second breech and 1 & 1/2 foot divisions are advancing to attack the town. On their left a horse and a foot division are redploying to face the ironsides. On the right their cavalry ahs advanced right down the table edge while 1/2 an infantry division is moving towards the ridge.
The Scots got the upper hand early gaining plenty of time to take the town, but despite repeated attempts never got the right dice at right time to actually take a breach to win the battle. They also went within a good dice roll of breaking 3 divisions to win that way, but the dragoons & shot in the village stubbornly hung on. This was epic battle - it went on for over 4 hours - our longest ever Warlords game, but it never dragged - the result hung in the balance for the whole game.