The Scenarios were:
Hit The Beach: Based on the FOW Mission in D-Day. The Allies will be provided with landing craft, air & naval support, engineers & funnies to add to their lists. The Germans may swap platoons for fortifications up to the same points value - as in Earth & Steel. If the Germans have any King Tigers, Jagdpanthers or Panthers, these must be traded for fortifications in this scenario as they were not available on June 6. This is to be worked out beforehand with a copy of the calculations for checking so as not to delay the start of the battle.
Bocage: The Allies have to grind their way through the bocage.
Rommel Strikes Back: Bad weather has grounded the Allied air forces. Rommel sees the chance to take back a row of hills that dominates the area. He gives his forces in the sector additional assets & orders them to re-take the high ground. In this scenario, the Allies can use counters to mark location of platoons out of sight of the enemy (with dummies to confuse the enemy further).
Falaise Gap: The Germans are deployed in the Falaise gap and have to keep it open for their comrades still in the pocket. The two Allied coys deploy one at each end of the table & have orders to close the gap.
FOW Victory Points were not used - generally Victory Points were gained by taking ground with 6 V counters marked 1, 2 or 3 placed on significant terrain features. The missions were generally unsymmetrical and not necessarily balanced, but there were separate prizes for best Allied & Best German team, so while playing against the enemy teams you were really competing with the others on your side.