Mike & Jim's French
Barrie & Leigh umpired and looked up the unfamiliar rules. We used the same table as last week but fought it other direction & with a different scenario - this time M&T's equivalent of Free for All.
All players had 1 officer, 2 regular inf, 1 militia & 1 Indian & each side had a CIC & 1artillery piece.
This week the game rattled along a lot faster than last week. This time not only did we generally know more about what we were doing, but we also gave both players of each side some of each type of troops (regular, militia, & Indians), rather than having different players for the regs, militia & Indians. This allowed both players to do stuff simultaneously. Having 2 umpires helped too as we could keep going while someone searched for obscurely located rules.
The game has a lot going for it - interesting variety of troops types, interesting scenarios, small numbers of figs so easy to raise your own army. The rules are not that complicated, but it was originally in French & it seems the translation isn't always as clear as it could be. Items are often not where you'd expect them to be & regretably, as usual there is no index. I find the sighting rules confusing & not that logical. Maybe we just haven't got it yet, but the end of game rules seem a bit unsatisfactory - a side can be clearly losing, but the game seems to keep going on without a definite end.