Matt & Steve's Germans
We used a British army list for half of the Allies because we were short of Allied command dice. They faced off against Matt's infantry force with a distressing (for the Brits) amount of a/tank.
In the Double Envelopment Scenario VPs are gained 1 for each enemy unit destroyed, 2 VPs for getting a unit 12" past the centreline & 3 VPs for getting a unit off the enemy's table edge.
The V2 rule that we think makes the most difference is the -2 to hit for Down troops. It can make it much harder to finish units off. but it also makes more units go down as it provides so much more benefit - which provides tactical opportunities if you're smart enough & brave enough to take them. The templates make the HE less variable, but the effect is on average much the same - maybe a bit better for smaller weapons.