Sunday, June 22, 2025

Mech War: Soviets v. Germans

Chris: Soviets
Jim: Geramns
Rules: Camp Cromwell house rules for WWII 15mm.
Scenario:  Key positions with 8 objectives with map deployment.

Pic from Soviet side.
The Soviets have T34/76's & infantry on both flanks, T34/85's in the centre with support from a/tank guns & infantry.
The Germans have all their armour in the centre. Their armoured infnantry is on both flanks & in the centre. 
The Panzers advance to engage the T34/85's & medium a/tank guns in the centre.  The Germans have superior numbers, but the Soviets engage from cover.  
The Germans concede their left flank & shift infnatry to their right.
The Soviets move their rigth flank T34/76s towards the centre & their left flank T34's towards the German's right flank.
The Germans turned 2 of their MKIVs to face the threat to their right flank, but they were picked off by hot shooting.  A second pair of MkIVs met the same fate.  That distraction plus more good shhoting allowed the Soviets to odetroy the panzers in the centre.
German infnatry took the two central objecyives (road juctions.
They alkso attacked teh ridge on their right, but the Soviet infnatry their were dug in & supported by T34/76s & the attack was destroyed. 

Chris had a good plan that wasn't stuffed up by the dice gods & the Soviets won a well deserved decisive victory.  

Tuesday, June 17, 2025

BA v3: Germans v. Soviets

 Chris' Soviets v. Jim's Germans.
1250 points, Key Positions scenario.

Pic from German side.
The objectives are: the 2 houses, the 2 road junctions & thecentral ends of the ridges on the table centreline. 
The Germans advanced quickly to sieze both the ridge objectives & the RH road junction as well as the house on their side.  They also set up a network of MMGs covering the centre to deter the Soviets from advancing into the open ground in the centre. 
When the Soviets counterattacked on the German right the Germans reinforced the flank from the centre & destroyed the attack.was destroyed.
On the other flank the German squad on the objective was destroyed by Soviet fire, but they held out long enough for 2 MMGs to be moved up to hold the objective at the end. 
In the centre the Germans took both road juctions after their MMGs cleared out the enemy MMGs defending the ground.  The Tank Hunters both sides had stayed out of sight of each other & mostly out fo the action so acheived nothing.

A decisive German victory holding 5 of 6 objectives & destroying 6 units for 1. 

Tuesday, June 10, 2025

English Civil War

Parliament: Jim & Mike
Royalists: Mark, Chris & SteveJ 
M2M house rules

Parliament are on the near side, Mike on the left, Jim on the right.
The Royalists are: Left flank: Mark. Centre: Chris.  Right flank: Steve. 
Both sides advanced though Parliament held back their cavalry on each flank.
On the near flank the Parliament cavalry was outnumbered, but they used the terrain & infantry support to repell the Royalist attack. 
In the centre the infantry are poing at it at close quarters.
On the far flank the cavalry is still pussy footing around.
Right of centre, the Parliament got the dice to turn a small tactical advantage to a big breakthrough.
Left of centre the foot are still slugging it out.
Right of cantre the Parliament's foot are expanding the hole in the royalist line.
In the centre, the Royalist are gaining the upper hand.
The cavalry on the far flanl are still dithering.
On the near flank the Parliament's cavalry have attacked & finished off the Royalist horse.
Right of centre the Kng's innfatry has been destroyed.
Left of centre, Parliament's foot have been beaten.
On the far flank, the Royalist horse have got the better of the long delayed fight.

Both sides have won on their right flank, but the Parliament's win is more decisive so they can claim victory.

 





Sunday, June 08, 2025

BA v3cc:

 Jim's Germans, Chris' Soviets
1250 pts, Key Positions.
BA v3 with Camp Cromwell House Rules

Pic from behind Soviet lines.
There are 7 objectives: the 3 bridges, the 2 house by the road, & the centre ends of the two ridgeseither side of the long centreline.

Both sides advanced on the ridge objectives at each flank.  In both cases the Soviets got the jump on the Germans & took the objective. 

On the right, the Marder I engaged the T34 from cover in the woods.  The Marder first immobilised the T34, then destroyed it.  

With the T34 engaged by the Marder & the Soviet MG's suppressed then killed by German mortar & MG fire, German infantry secured the three bridge objectives.

The Germas won with 4 objective to 3.  They also had a lot less casualties.


Tuesday, June 03, 2025

More BA v3

Mark's Geremans (actuallyy Jim's list) v. Jim & Chris's Brits
Mike's US v. SteveJ's Germans
1250 pts, V3 with a few h0use rules
2 separate games with the raod marking a no-cross zone.
Both battles Seek & Destroy with fog of war deployment. 

SteveJ v. Mike, Germans on far side.  
They fought each other to a draw with low casulties (1 tank each).

Mark v. Jim & Chris, Germans on far side.
We also fought each each other to a draw.  The Germans lost more casualties, but the Brits couldn't finsih off enough damaged veteran units.  


Saturday, May 31, 2025

Bolt Action v3

Chris' Soviets v. Jim's Germans
1250 pts, Key Positions scenario.
The Germans had the same army a slast week.  The Soviets force was modied to provide more infnatry with more firepower..

Pic from the Soviet side of the table.
The objectives are the two houses, the two bridges & the centre ends of the ridges on the centreline.
The Germans moved fast to sieze the ridge on the far flank. 
Niether side did much inthe centre apart from lonfg range shooting.
The main action was on the enar flank. Both sides advanced two infantry squads, the Soviets supported by an MMG & the Germanx by their MkIV.
The MkIV closed with Soviet infantry & was imobilised by a capture panzerfaust, but it's mg support helped the German infantry to assult & clear the wood on teh hill to sieze that objective.
The Germans had 4 of 6 objectives in hand & the Soviet's had lost too many men to counterattack.

We used v3 with a few house rules to fix the few issues things we don't like.  Our main change is that we don't use saving throws, but go with -1 to hit for cover, down & pinned & -1 to kill for hard cover.  It's so much quicker & easier & makes little diffference to the odds. 

Tuesday, May 27, 2025

American Civil War

ACW with our M2M House Rules & 28mm figs.
Both sides have 4 infantry brigades of 4 regs, a cavalry brigade of 4 regs & 4 batteries.
Union: Jim & Chris.  Confeds: Mike, SteveJ & Mark.

The Union are on the left.
The CSA are advancing on the whole front, wider than the Union line.

The Union have sent half their cavalry reserve to each flank to extend their line to match the CSA.

On the near flank the Union have repleled the CSA attack & have followed up their retreat.
In the centre, hot shoting by artillery & musket is driving the Union back.
On the far flank the Union is holding the line against the CSA attack. 

On the near flank the Union counterattack failed miserably due to poor shooting & the flank has collapsed
In the centre the Unionhave been pushed further back.
The Union left has held on, but isn't fit to mount a counterattack.
The Union concede the battle & order a retreat.


Sunday, May 25, 2025

Bolr Action v.3 with some house rules

In many ways v3 is an improvement on v2, but in my opinion it has a few anoying flaws.  So we are trying out a few hoiuse rules to make v3 evewn better.

1. No saving throws for cover:  Instead: -1 to hit for cover & for down, & -1 to kill for hard cover.  The saving throw slows the game down with an extra step & the need for both players to make a test.  It is also frustrating to throw good dice & see your kills evaporate with the enemy's saves.  The difference in the odds is negligible in nearly all situations.

2. No need for more than 1 command team.  The proliferation of command teams slows the game for no gain in realism.

3. No Snap To rule.  It's Mickey Mouse with no basis in reality.

4. Stick wiythe v2 AFV damage table for minor damage.  The extra complication in the v3 table wastes time while adding nothing to the game.

5. Making 7 to hit 6 then 4+ & only 8+ to hit being 6 then 6.

Chris' Soviets v. Jim's Germans
1250 pts. Key positions scenario on big table with Fog of War deployment.


The Germans are on the near side.
The objectives are the bridge, the 2 houses & three ridge tops (2 at the far end & 1 on the right).
The Germans rushed forward in the centre & on the right to sieze 4 objectives.  The T34 took out teh MK IV but that was the Soviet's only siccess as the German veterans mowed down all attempts at counterattack.
The Soviets conceded after turn 5 with half their force destroyed & no way of getting the enemy off any of the 4 objectives they held.

The house rules worked well.  The game was so much easier & faster to play than with the straight v3 we tried last tuesday.