An encounter battle for the oasis on 9'x6'xtable. Commonwealth (Mitch & Mark v. Italians (Chris & Mike).On the near flank the M14's have finished off the Crusaders & most of the 25 pdrs. In the centre the Matildas fell back to cover their right flank. exposed by the success of the M14's. On the far flank the successful British armour is moving towards the centre.At 10pm real time, we called nightfall. & the battle a draw. Both side have won on one flank & hold half the oasis & no one is near failing army morale. We failed to reach a decision because most players hadn't played the rules before & the tank v. tank actions were slow to resolve because while the early war tanks were mostly light, they also only carried pop guns.
Sunday, June 27, 2021
Thursday, June 24, 2021
A trip to the Black Hills to fight ancients chez PeterC.
The Parthians are a mix of horse archers & cataphracts with no infantry.
On the left one Roman cavalry unit has chased a horse archer unit off the field. the 2nd Roman cavalry unit has turned onto the Parthian flank & 2 Parthian cavalry units have turned to face them.
Along the ridge the horse archers are softening up the legionaries while the Roman slingers fire back. On the right, the javelinmen have advanced from the wood to exchange shots with horse archers.
On the left end of the ridge the legionaries have advanced & have been counterattacked by the cataphracts. On the right the legionaries have held their ground on the ridge & the cataphracts are attacking them.
On the right end of the ridge, the cataphracts have been repulsed.
In the centre some cataphracts have broken thru, but Roman infantry & cavalry are now rolling up the Parthian line from the left.
On the right the cataphacts are renewing their attack on the ridge.
Tuesday, June 22, 2021
Having made enough 1:1000 models on my 3D printer to fight a battle, tonight we tried them out. We used our old "Men o' War" house rules we used with the old Victory models, but modified them to dispense with the hex grid - now using templates to control simultaneous maneuvre.
Allies (SteveJ): French: 1st rate & 3 3rd rates, all regular crews.
Spanish: 1 oversize 1st rate & 3 3rd rates, all inexperienced crews.
British (Mike): 1 st rate & 3 3rd rates. (Jim & Mark): 1 2nd rate & 2 3rd rates.
All elite crews.
The Brits lost 2 ships sunk & 1 a dismasted wreck but still afloat. The Allies lost no ships in rare victory.
The experiment of using templates instead of hexes worked well. The players soon got the hang of using the templates & the new command logs. The extra flexibility of having turns measured in 22.5 deg points rather then 60 degrees hex sides definitely improves the game.
Tuesday, June 15, 2021
After last week's promising start I fiddled tour new house rules for WWII a bit & set up a tank battle in the desert on 10'x6' table. As I haven't sorted out a points system yet I made up 2 similar armies, all regulars. Both sides had 3 infantry platoons of 6 RMG + 1 ATR, 2 MMGs & a commander. The brits had a 25pdr battery, the Germans a medium mortar battery. The British armour was 3 platoons of 3 Crusaders & 1 platoon of 3 Valentines. The Germans had a platoon of 5 MkIV shorts, 5 MkIII specials & 2 Mk III shorts. All the infantry had transport.
The tweaks to the rules engendered by last week generally worked well. A couple of minor issues came up, but will be fixed for next time. The game rattled along fast with plenty of the strategic manouvre usually lacking in traditional BA on a small table. QED. Swirling tank battles on a big table is what these rules are meant to do & the verdict so far is that they do it well. At present the rules take up just 3 pages of text & a 1 page QRS. Now I've got the basics working I need to add a points list & some scenario rules.
Tuesday, June 08, 2021
During my 2 1/2 weeks in the NT desert I spent a lot of time mulling about a new set of Camp Cromwell House Rules for WWII - designed for much bigger battles than Bolt Action, but without the undue complications & Mickey Mouse-isms of Flames of War. The concept is to use Flames of War figures, scale of action & IGoUGo turn sequence, but with a lot of Bolt Action game mechanics.
The scenario had Germans dug in to defend a village at a river crossing against a British attack.
Brits (Mike & Chris): 4 Inf of 6 stands. 1 MG platoon for 4 MMGs & bugs for transport. A 4 gun 15pdr battery. 2 platoons of tanks (3 Cromwells & 1 Firefly). All regulars.
Germans(SteveJ): 3 infantry platoons of 5 rifles. 4 Pak 38. 4 MMG. 4 medium mortars. 4 MkIV. All vets. The Paks & MMGs were distributed attached to the infantry. The tanks were in reserve to come on no sooner than turn 3. The Germans were dug in & hidden in Ambush, the location of the Paks & MMGs secret.
The Brits have a platoon of tanks on each flank, artillery bombarding & making a converging advance with their infantry directly at the village.
Monday, June 07, 2021
I've been exploring the potential of 3D printing for naval wargames. At this stage the range of 3D ship model files available is limited. But there are kick starters popping up & I expect it won't be long before there will be a plethora of them.
The best I've found for WWI are kick starters by Empires of Steel out of Brisbane. I've missed the boat for their kick starters but I understand they will be marketinggn their range as soon as they sort out the commercial details. They provide a freeby WWI battlecruiser HMS Queen Mary on Thingaverse as a teaser.
Things are better for the age of sail. Thingaverse have a free set of files for Nelson era ships. These include typical examples of 1st, 2nd, 3rd & 4th rate ships of the line for serious battles, plus 5th & 6th rates plus sloops for small actions.The front Victory is on a 64 x 34mm base I printed from a file I designed & made myself using the free app Tinkercad to fit on my existing 65mm hex grid. Paper dials are printed & glued to the disks which are rotated to record hull hits (on the big one) & rigging hits (on the small one). The cogs are to allow your fingernails to grip the dials to turn them. Tinkercad is easy to use & great for making devices composed of geometric shapes in its library.
Wednesday, June 02, 2021
There has been a 3 week hiatus while I was walking the Larapinta Trail in NT. WE re-fought the scenario from our last battel with the US & German swapping sides of the table & the US amending their list to use heavier very late war tanks. 1,500 pts.
US: Mike & Mitch
German: Jim & Mark
Turn 1 featured the US getting the first 9 command dice before the Germans could do anything, much to their frustration.
On the near flank it was tank v. tank at long range.
In the centre infantry contested the two bridge objectives.
On the far flank a MkIII advanced to keep a super-Sherman busy.
In the centre the Germans secured one of the two objectives, the US contested the other.
On the far flank the MkIII was immobilised & pinned down, but survived to keep the Supersherman busy.
In the centre the Germans couldn't destroy the US infantry contesting the railway bridge.
So the US won with 3 objectives to 2 held & 1 in dispute.