We had to postpone finishing the Jutland campaign battle as one of the players couldn't make it this week. Jim's Panzergrenadiers v. Mike's US. 1000 pts, key positions scenario.
Tuesday, October 20, 2020
In their 5th & last sortie of the campaign the High Seas Fleet paid another visit to the Skagerrak & gained another Economic Victory Point. Zeppelin patrols found that the Grand Fleet had put to sea soon after the HSF, so Scheer headed south to run south down the Danish coast, calling his detachments he left nearer home to head north to join him. He was hoping for battle, but wanting to make sure he had a clear run home first. But he found British light forces in his path near the south edge of the Skagerrak.
A squadron of German DDs has appeared from the SE in front of the British.
Off-shot to the south the Germans have their squadron of pre-dreadnoughts & a DD squadron. With Beatty's force not present & the losses on the minefield, the numbers are as close to even the Germans were ever likely to get. But the 2nd British division is on a course to squeeze the HSF between the GF & the Danish coast (which neither side is allowed within 3 hexes of) & there are British light ships both in front of & behind the HSF. It's a fascinating situation & this battle could go either way - a fitting climax to a great campaign.
It is turn 18 of the battle with nightfall at turn 34.
We decided that this was a good time to finish for the night & will continue next Tuesday.
Monday, October 19, 2020
Rich's US v. Chris' Japanese: 1,000 pts key positions mission. The scenario was varied for a 6' square table by having a deployment turn where units were put down up to 24" from baseline. 4 objectives.
Rich is an old FOW veteran, but hadn't played for a long time & was unfamiliar with Bolt Action, but his strategy was excellent & produced a decisive victory.
Tuesday, October 13, 2020
The Empire: Chris & Mark.
Swedes: Mike & SteveJ.
Both sides are sending cavalry around the enemy's left flank.
On the Swedish left their infantry have formed hedgehogs to hold off the Imperialist horse.
On the near flank Swedish horse have galloped off shot around the Empire's left.
Sunday, October 11, 2020
Chris's Soviets v. Jim's Panzergrenadiers, 1200 pts on 10'x6' table. The scenario is Meeting Engagement, tweaked for the big table by having a Deployment Turn where units are put down up to 24" on from each side's baseline. The table is left over from last Tuesday's ECW, so a lot more open than most BA tables, even after we popped a few more trees down.
Both sides were wary of sending troops over the open ground & concentrated their forces either in the woods on the far flank or the orchards right of centre.
In the big woods the Veteran Panzergrendiers partly armed with assault rifles were too good for the Soviets who died in droves.
Tuesday, October 06, 2020
Jim's Parliament v. SteveJ's Royalists, Parliament on the left.
Both sides had 4 pike & shot units of 1 pike 2 shot, 6 cavalry & 2 guns.
On the left of the cavalry the Royalist shot in the orchard is under heavy fire.
On the far flank the Royalist shot are getting the better of the exchange of musketry.
The Royalist shot in the orchard have been broken by musket & cannon fire.
On the far flank the parliamentary foot have lost 2 shot units & are falling back.
But in the centre the parliamentary foot have swept past the orchard into the flank of the Royalist infantry as their left counterattacked & the Royalist foot have failed their Divisional Break Test.
The Royalist foot is withdrawing. The Parliamentary cavalry is verging on breaking too, but it has gained enough space to withdraw out of charge range before actually doing so. So the battle is a a win for Parliament.
This was the second test of some tweaks to the Camp Cromwell Action rules. They have proved to be a success.
Friday, October 02, 2020
Chris & I fought a small ECW battle to try out some new tweaks to our house rules I wanted to test before introducing them to the more argumentative members of the group.
The cavaliers have finished off the enemy horse, but the pikes on their right have been broken by the ring of shot.
We have been using casualty removal rather than casualty counters in these rules. We weren't happy with the way unit looked when they got close to half strength (at which point they broke & were removed). But today we tried a mixed system where a casualty is removed every 2nd hit & a counter used to record the odd hits. We also re-introduced a Shaken Status. Both changes seemed to work really well with no unforeseen problems arising.