Tuesday, December 26, 2017

ACW: Attack on Fort Cromwell

This is a modification of the Fort Henry scenario in Glory Hallelujah.  First I had a great time modifying a cheap river boat model kit into the USS Venus & buiding Fort Cromwell.
Mike & Mark commanded the Union (I had tactical command of the Union left flank, but as scenario umpire took no part in strategic decisions).
Steve & Chris commanded the CSA.
The CSA had 12 regiments of infantry & 2 field batteries to defend the fort (which also had some guns) and the fort's supply line through Oliver's landing.  A line of abatis provided a defence line from the fort to Oliver's Creek.
The Union had 20 regiments, 5 batteries & a gun boat.
To win the Union had to take the fort by 10 o'clock.  If by 10 the Union had taken Oliver's Landing bit not the fort, it would be a draw.
The Union sent a division through the woods on a flanking manoeuvre while advancing batteries & skirmishers to soften up the defence.


It took a while but eventually the flanking force got into position & the Union began a general advance (as fast as the command dice would let them). 
The CSA didn't wait for the converging attack on the end of their line  to press home & began to pull back to a shorter line nearer Oliver's Landing.
The CSA are hanging onto the village but have pulled their centre back into the fort.  The Union right still hasn't got a serious attack on the fort going, though the skirmishers, artillery & gun boat have seriously weakened the defence.
On the far flank the CSA is being driven out of the village.  In the centre a desperate CSA counterattack (by a regiment that rallied behind the village) has disrupted the attack on the east side of the fort.  But on the near flank Mark finally got his infantry to make a serious attack & has broken into the fort.  The Union's strategy of patiently softening the CSA up with artillery & skirmishers while waiting for the flank attack to get into position gave them victory with 20 minutes to spare.

2 comments:

Gonsalvo said...

Looks good! Did the ship play a role in the game?

Jim Gandy said...

Firing at the fort it had 2 dice at 6 to hit. The fort's guns could fire back with 1 dice at 6 to hit. The boat counted as a normal unit for Break Tests. It did inflict & take some damage but not serious. So it played a only minor role in the fight, but sure looked good.