John Mumford's British Commandoes v. Jim's Italians. 1,000 pts Demolition Scenario.
The Brits are on the near side, the Italians on the far side. The tent os the Italian objective. The Brit's objective is hidden behind the village. The Italians deployed all their force at the start, the Brits left a Buffalo loaded with more infantry & a PIAT on flank march.
The battle was a bit of a fizzer in that the Italians simply rushed their armour down the road, successfully risking the a/car's fire, pushed through the infantry on the road, & took the objective on turn 2.
So to make John's trip over the river worthwhile we backtracked & the Italians made a more measured attack, trying to knock out the a/car before charging. Despite having an a/car, a tank & an ATR v. 1 a/car the Italians lost the duel & their infantry attack couldn't reach the objective before time ran out. The British flank attack of a Buffalo full of troops was late coming on & it too couldn't reach the objective in time. So the re-run was a draw.
It's probably not a good idea to put the objectives next to a road across the table in this scenario. This can mean the game can finish too soon if a risky attack succeeds, or else peter out to a draw if it doesn't.
Thursday, January 04, 2018
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1 comment:
Yes indeed putting a base on a road is rather sub-optimal as the enemy tank can run 36" onto the base and the enemy infantry cannot stop it and they cannot assault a running vehicle in their turn either.
One point to note it is the owning player that actually places the base so you do not have to place it on a road.
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