Six players each had a battle to command.
The battles varied in composition & were allocated to players by lot.
The starting location of each battle was also determined by lot.
Figures 28mm. Rules: House rules M2M.
Jim is in ther foreground with comrades Mike on his left & Mitch on his right.Chris is in the far corner with his comrades Steve on his left & Mark on his right.
Chris is ending his infantry to support Steve on his right & his cavalry to support Mark on his left.Mitch's advance is compromised by the orchard. Jim is moving his cavalry & half his foot towards Mark, the rest of his foot to support Mike.On the left of screen Mike & Steve are squaring off as Chris' foot joins the end of Steve's line.
On the right of screen the cavalry of both sides are engaged in front of their foot. Jim's foot ordered to support Mike are going nowhere due to repeated bad command command dice. On right of screen Jim & Mitch are getting the upper hand.
On left of screen Mike tried a cavalry attack but has been beaten off with loss.
in the centre, Jim's 2nd infantry mob have finally got moving again.Left of screen Mike is hard pressed.
Right of screen Mark's battle has broken.Left of screen Mike's battle has fallen back behind the hedge, but Jim & Mitch's battles have wrapped around the enemy's left flank.While Chris' infantry still hold the house on the left of his line, converging attacks around the house have broken Chris' battle before Steve's can finish off Mike's & the near side have won.
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