The simultaneous movement system we have been using in land battles was developed from our naval rules. That gave me some ideas for improving the naval system & we fought a WWI naval action today to try them out.
Brits (Chris): 2 BC, 2 CA, 3CL & 5x2DD
Geramns (Jim): 1BC, 3CA, 3Cl & 5x2DD
The Germans turn their CA & CL to port while von der Tann turns to starboard to engage Invincible.The DDs of both sides lauch torpedoes as crusers turn away.
von dert Tann has ranged in on Invincible.The torpedo attacks resulted in a Brit CA being sunk & two Geram CA's badly damaged.
The two British BCs have cauued minor damage to von der Tann, but she has made real mess of Invincible.After more torpedoes hit the water, the German CAs & Brit BC's turn away. The Germans get away but a the Invincible is finished off.
When von der Tann immediately ranges in on Inflexible the Brits decide they have had enough & order general retreat laying smoke.
German losses: 2 badly damaged CA.
British losses: 1 BC, 1CA & 2x2DD.
The refined simultaneous movement system (controlled by chits as in M2M) worked really well. Several moves of indecisive maneouvering suddenly turned onto chaos when the DDs of both sides avoided the CLs & got into torpedo range of bigger ships. The best part of the game is the command phase where the players have to make a judgement on what the enemy might do then commit.
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