Camp
Cromwell’s 1809 Campaign in Spain
This campaign was fought in April through June 2017. The battles were fought using Hail Napoleon – our house variant of Hail Caesar converting them for the
black powder era & have been chronicled in this blog over the past 10 weeks. Until now I have been unable to provide a
history of the campaign itself without compromising the hidden movement &
fog of war aspects of the campaign. I
expect that much of this report will be interesting news to the participants.
The campaign rules are our own house rules. The campaign map was a map of Spain from www.murat.ca/maps.htm which we modified
by superimposing hexes. Battle terrain was determined using on-line Michelin
& Google maps & satellite images with obviously modern features
removed.
The campaign system includes hidden movement, incomplete
intelligence, supply & fog of war.
It relies on a good umpire with time on his hands. Features of the system include:
· It is not turn based. The players give
the umpire their orders and the umpire plots movements using pinned counters on
a print of the map until he decides a Decision Point has been reached. This can be a force reaching their
objective, contact with the enemy, a spy or scout report, or a message from a
comrade. The players concerned are then
given an Intel Report & given the opportunity to issue new orders. This system allows potentially tedious periods
of manoeuvre to pass quickly & the campaign to progress rapidly from one
interesting potential battle situation to the next. Throughout the campaign we got from one
battle situation to the next within a few days, so always had a battle ready to
fight on our regular Tuesday night meeting.
·
Supply is a vital issue, but it is done without
tedious record keeping. If the players
keep to the guidelines in the rules they won’t have problems, but if
circumstances force them to go outside those guidelines, there are
penalties. The allies have to move in
such a way that they do not out-run supply trains to the towns behind
them. The French have supply problems if
they stay in the same place too long, or march on a route that has already been
stripped. Supply problems can cause the
force to slow down to seek out supplies, or to accumulate Fatigue Points.
·
Fatigue Points are accumulated by forced
marching, fighting & supply problems.
Excess fatigue affects a unit’s combat & marching performance. These can usually be recovered by resting.
·
Whenever new orders are issued the umpire
determines 3 D10 indices for the command concerned - for Movement, Intel &
Supply (1 is good & 0 is bad). These
apply to the troops involved until they get new orders. The rules state likely move distances, but a
bad Movement Index can cause delays. The
Intel Index guides the umpire as to how much detail to give the players about
the enemy. The supply Index can cause or
exacerbate supply problems. This
randomness makes the campaign more a realistic exercise in judgement than a precise
calculation of distances. It also has a
serendipitous advantage for the umpire in protecting him from player angst, as
if he makes a mistake the players seldom notice in the fog of war (& can be
written off as just more of it).
·
The D10 Indices are obtained transparently by
the umpire, not by ephemeral dice rolls, but by reference to Weather Bureau records
published automatically on line. Each
command has a nominated weather station & their Indices are the decimal of
the Actual, Apparent & Dew Point temperature recordings 1+ hour after the
email containing new orders is sent.
(The 3 in a temperature reading of, for example, 10.3° at a
pre-set time & place is near enough a random number).
·
Each side received different initial briefings
detailing their own order of battle, starting locations & objectives. The only info they received of the enemy starting
order of battle & locations was that they were based on the historical
situation. The date of arrival of some
reinforcements, like Ney & Mortier’s corps was not provided to either side.
The French also had restrictions put on
them (unknown to the allies) in the form of directives from Napoleon (who was
in Austria).
There were a dozen players involved. Each of the 6 senior commanders (Wellesley,
Cuesta, Venegas, Joseph Bonaparte, Victor & Soult) had two players assigned
to them. This provided redundancy in case
of occasional unavailability. Some of
the players were remote and participated only by email. The battles
were fought at Camp Cromwell by whichever players of each side were available
on the night - with strategic direction from absent commanders. The umpire fought in some battles to help with
the plastic pushing if any side was short handed – but always under the
strategic direction of the force’s commander.
Initial set up:
Wellesley is poised
to invade Spain from Portugal. Most of
his army is at Portalegre on the border.
He also has reinforcements on the road from Lisbon & on the boat
from England. Cuesta has an army in western Andulusia. Venegas has an army in eastern Andulasia. Both Spanish armies have some reinforcements
coming later. The Allies’ objective is
to re-take Madrid.
Victor’s corps is deployed in western
Estremadura. Joseph Bonaparte has a
garrison & a reserve cavalry division in Madrid along with Sebastiani’s
corps. Soult’s corps is in Old
Castile. Ney’s corps & Mortier’s corps are marching to Old
Castile to join Soult. Victor &
Joseph have orders from Napoleon to defend Madrid. Soult has orders to stay in Old Castile to
maintain order & guard against an attack from Portugal in the north. He is not permitted to leave Old Castile until
Ney or Mortier arrive to take over those duties. One of those corps must remain in Old Castile
at all times.
Battle of Caceres, day 8:
In the west, Wellesley advanced east directly
towards Madrid while Victor at first consolidated his dispersed forces at
Merida. When Victor’s scouts reported
that Wellesley was heading past Caceres directly towards Madrid while there was
no news of any Spanish activity to the south he marched north & struck at
Wellesley’s line of communication - providing the first battle of the campaign at
Caceres on day 8.
Wellesley got intel of Victor’s approach &
turned back sending his cavalry ahead. Some
of Wellesley’s reinforcements happened to be in the right place at the right
time to join Wellesley’s cavalry to delay the French until Wellesley arrived. Wellesley arrived before the French could
destroy his rear guard. Faced with
superior numbers, Victor broke off the action before his army was broken.
Battle of Diamiel, day 12:
In the east, Venagas advanced north towards Madrid. When Joseph got news of this, he sent
Sebastiani south to deal to deal with him.
On day 12 they met just north of Diamiel. The Spanish put up a pretty good fight but
were defeated.
Battle of Miajadras, day 15:
After Caceres, Victor retreated to Montanchez. Both sides then sat about for a few days
making their minds up about what to do next.
Victor finally got a report of Spanish activity south of Miajadras &
set off south to clear the threat to his line of communication. Coincidentally, Wellesley decided to move
south to attack Victor on the same day as Victor moved off. The French usually march faster than the
British so Victor kept ahead of the British pursuit.
Cuesta got to Miajadras before Victor. Victor arrived there on day 15 &
immediately attacked. Cueasta was
defeated and retreated south. Wellesley
gave up following Victor and turned back to Caceres, then continued east on the
road to Madrid.
Victor only stayed in Miajadras long enough to
rest & regroup his corps after the battle, then marched east hoping to
outmarch Wellesley in a race to Madrid.
Battle of Peuto Lapice, days 26-27:
Venegas had rallied his army after its defeat,
received reinforcements & had moved back past Diamiel to Alcazar de san
Juan. Hearing of Victor’s approach, he used
Google Maps to locate a good defensive position a day’s march east of Alcazar where
he could try to block Victor’s route to Madrid.
Victor arrived there in the afternoon of day 26 & immediately
attacked. The Spanish managed to hold on
until nightfall & despite heavy losses stood their ground so the battle
continued into day 27. Again they
fought pretty well, but by noon they broke off the fight & pulled off to
the south letting Victor past, content that they had delayed his march to
reinforce Joseph by at least 2 days.
Victor continued to Alcazar to meet Sebastiani’s light cavalry which had
been sent back down the road to help him out, but had arrived too late to do so.
Battle of Toledo, days 35-36:
On day 27 the French were told that Ney had arrived
at Valladolid & Soult became free to move out of Old Castile leaving Ney to
take over security of the province.
Soult sent an infantry division to Madrid to support Joseph’s defence of
the capital & marched the rest of his corps south towards Wellesley’s line
of communication.
Victor paused at Alcazar de san Juan for his men
to rest & regroup from the effects of the battle & his long march through
hostile territory before resuming his march north to join Joseph.
Wellesley marched east from Caceres up the valley
of the Tagus to Talvera. From there Wellesley
had a choice of two routes to Madrid. He
sent a cavalry brigade on the north road & marched his main force on the
south road. Joseph guessed right &
had deployed Sebastiani’s corps just east of Toledo to defend the road to
Madrid. Wellesley attacked on the
afternoon of day 35. Soult’s infantry
division brought Joseph’s numbers up to match Wellesley & with a good
position to defend they held off the British attack until nightfall. The next morning the British renewed the
attack, but they had made little further progress before Victor’s army appeared
on their right. Venegas’ stubborn fight
at Peuto Lapice had delayed Victor & bought Wellesley time, but not enough. Wellesley called off the attack &
retreated in good order but with significant casualties.
Joseph had also sent a cavalry brigade on the
north road. There was a small fight
between the cavalry brigades won by the British who moved south to join the
main army, but delayed enough to be of no help other than as a rear guard.
Battle of Navalmoral, day 38:
After his defeat at Miajadras, Cuesta retreated
over the Gudiania. After resting &
regrouping his army & receiving some reinforcements he again advanced to
Miajadras knowing that Victor had long gone.
He continued east to Casas de Don Pedro, then north through the
mountains towards the Tagus where he could follow Wellesley’s advance.
The British Light Division was still at sea when
the campaign started, but was now about a day’s march behind Cuesta on the road
to Navalmoral, heading east to join Wellesley.
Cuesta reached Navalmoral on day 37, to receive
news that Soult’s corps was advancing towards the town from the NW on the
Plasencia road. In the morning of day
38 Soult attacked. The Spanish had a
good numerical advantage & for a while looked like they might win, but it
was not to be. The army broke just
before the British Light Division could come onto the field. The fresh British division covered the
retreat, but Soult occupied the town thus cutting Wellesley’s line of
communication.
Battle of Talavera, day 39:
When Wellesley retreating from the battle near
Toledo, Joseph’s force stayed on the field to regroup while Victor’s force,
which had not had to fight, pursued the British. After getting to Talavera Wellesley found out
that his line of communication had been cut at Navalmoral by Soult. He had some supply at Talavera &
attempted to halt there on day 39 to regroup & rest after the losses &
fatigue of the battle & retreat in anticipation of having to fight his way
past Soult at Navalmoral. But Victor
was close behind him & attacked immediately.
So we fought a battle on the original Talavera
battlefield. In our Talvera the French
had only Victor’s corps while Welellsley has no Spanish allies. The numbers were in Wellesley’s favour, but
his army was in poor shape not yet having had time to regroup & recover
from fatigue. Victor’s corps on the
other hand was in good shape, not having had to fight at Toledo. The British put up stiff fight lasting into
the afternoon, but their losses at Toledo & fatigue made the army brittle
and the well lead French won a decisive victory.
The end game:
Wellesley had nowhere to retreat to other than
back to Navalmoral which was held by Soult.
Victor pursued the next morning giving Wellesley no chance to regroup
his force. On day 41 Wellesley reached
Navalmoral to find Soult deployed across his path with his army rested &
regrouped after his battle on day 38. After his defeat at Navalmoral, Cuesta
retreated over the Tagus with the British Light Division holding the bridge
while he rallied & regrouped his beaten army. By the time he’d done this Wellesley had
reached Navalmoral where his decimated and exhausted army was trapped between
two superior French corps with no alternative but to surrender.
In the east, Joseph fell back to Madrid with
Sebastiani’s corps, Soult’s 1st division & the Madrid garrison,
blocking Venegas’s renewed advance with a superior force. Venegas turned back to Andulusia & the campaign
was over.
There were 7 battles: The British fought 3
battles, winning 1 battle & losing 2.
The Spanish fought 4 battles, losing all of them.
The Spanish fought 4 battles, losing all of them.
The French
fought 7 battles, losing 1 & winning 6.
3 of the battles took two nights to fight so we
got 10 nights of good wargaming on the table.
The campaign took 10 weeks of real time as we always got to the next
battle within the week between wargames nights.
The French certainly had the edge in the battles,
but they also did better in the campaigning.
Victor’s strike at Wellesley’s line of communication lead to his defeat
in battle, but it lead to a significant delay before Wellesley resumed his
march on Madrid – which eventually proved critical at Toledo. Soult’s sending of a division to reinforce
Joseph was also a decisive move as it tipped the balance of forces the French
way at Toledo. Although always defeated
in battle, the Spanish didn’t disgrace themselves in the campaign. Cuesta did his best to protect Wellesley’s
line of communication, but met Soult on one of his good days. Venegas’ stubborn fight at Peurto Lapice delayed
Victor long enough to at least give Wellesley a chance at Toledo.
According to the Victory Conditions, the campaign results
were:
French: Decisive
victory. (Good team effort from Victor,
Joseph & Soult).
British: Crushing
defeat. (It's the Chateau d'If for
Wellesley - no dukedom & Hobart’s mountain is definitely Kunanyi).
Spanish: Honourable
draw. (They failed to win, but have fought as well as can be expected
& can return to Andulasia with both their armies still fighting forces).
3 comments:
Thanks for the excellent overview and the many Battle Reports. I am considering doing a Peninsular "Campaign in a Day" with Snappy Nappy, and this series has certainly not done anything to dissuade me from the project! What's up next for you guys?
We'll be taking a break in other periods for a bit while we decide on the next campaign scenario. Spain has lot of possibilities. N's first Italian campaign is another option under consideration.
Good afternoon friends,
I have read your campaign summary and I found it very attractive, I usually play with the Age of Eagles rules, but the best I have seen has been your campaign rules, which does not seem very complicated but gives very realistic results. How could I get it? Kind regards (sorry for my bad English language)
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