Steve's US v. Jim's Panzers
We added an extra 750 pts to 1250 Tank War lists lists we were considering for the upcoming comp to fight a battle on a 10'x6' table with rolling farmland terrain. We used the standard Tank War Scenario with 5 objectives on a 5-die pattern.
The action was all about the central objective with no effort by either side to contest any of the other 4 objectives. The US had airpower - a rarity for us. It may be an experiment unlikely to be repeated as the first airstrike attacked their own side & was sent packing by friendly fire, & the second airstrike never came at all. The US had early success, popping the Panther with their first shot at it & their jumbo Shermans' armour keeping off the Panzer's fire. But the farm yards & orchards gave the panzergrenadiers cover to get up close & one jumbo was brewed by a faust & another by a schreck and quite suddenly the tide turned. By the end of turn 6 the US were out of armour & when another big pussy arrived on the battlefield the US conceded.
Large BA games can have problems. Too many units can make the game drag a bit & a larger table can upset the balance in some scenarios or make it difficult to get a result. It is not so much of a problem with Tank Wars. Our 2000 pts armies only had no more than 15 dice & some of those were transports of little consequence plus tank combats are usually more quickly resolved so the game zipped along. The large table certainly enhances the Tank War version of the game.
Wednesday, August 16, 2017
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