Tuesday, August 14, 2018

Musket Action: AWI

British: Steve & Jim.
French & Colonials: Mike & Chris.
An AWI battle using Musket Action, our house ruled version of Bolt Action for the black powder era.
The Brits are on the left.  There are 5 objectives for a Key Positions scenario.  The farm, the central ridge, the village & the two road exits.
On the far flank the Hessian mercenaries have rushed forward to beat the Indians to the farm.
In the centre the Brits have taken the hill objective, but the company that took it has been left isolated When their flanking coys failed to advance.
In the foreground the Canadian Militia have beaten the Inexperienced Colonial regulars to the village & occupied all three buildings. 
Having grabbed the vital realestate, the Brits now had to hold on against the enemy attacks.
The Inidans on th afr flank are not getting far against the Hessians who have advanced into the wood to threaten the French flank.   A British cavalry attack on the French right has been beaten off & the Frecnh cavalry are advancing on the hill.  The Canadians are hanging on in the village.
The british centre has pretty well collapsed, but 1 coy is hanging onto the objective.
With the help of  a Grenadier charge on the French cavalry's rear, the Brietish coy on the hill has hung on.  Desperate colonial attacks have cleared 2 of the three buldings, but one remains in Canadian hands maintaining the VP at the end of turn 6.

Turn 6 took us past our 2 1/2 hour cut-off time so there was no chance of a turn 7. The British army has been decimated, but has clung onto 4 objectives to win the game. 

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