Chris & I tried out Bolt Action WWI.
The terrain is a bit basic at this stage, just some stuff I threw together for test games to see how we like it before spending too much time on it.
The rules are Bolt Action with a few house rules for entrenchments, tanks, barbed wire & off-table artillery (no artillery pieces on the table).
The Germans are defending 6' of trenchworks with 6 regular infantry
of 10 rifles, 2 MGs & 2 off-table batteries. They have 2 lines of
barbed wire out in front.
The Brits are attacking with 9
regular infantry of 10 riflemen, 3 tanks & 3 off-table batteries. They start at first light in no man's land just over 36" from the German
lines.
The Brits have reached the first line of wire , but gaps are appearing in the line already.
The tanks & some of the infantry have gaped the first line of wire. British artillery have made a gap in the German line on the right, but the British inf are taking a pounding from MG artillery & rifle fire.
On the German left & centre the British advance has stalled with the tanks getting pins from heavy MG & rifle fire (exceptional damage from small arms fire = pin on armour). But the Brtts are making better progress on their left.
The Brits have now concentrated all their artillery on the right of the German line & are pressing the attack there while just holding on on the other flank.
The left end of the German line is under big pressure.
On turn 7 the Brits break thru into the German trenches with 2 tanks & an infantry unit. Getting an infantry unit into the German trenches was the objective, so the after an unpromising start the British by using the very un-WWI tactic of reinforcing success rather than failure, pulled it off.
Our house rules for BA WWI were a first draft on their first trial, but they produced a very interesting & close battle (the Brits only achieving their objective on turn 7).
Friday, September 07, 2018
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