The French force comprised 2 veteran infantry brigades, 2 regular cavalry brigades & 2 field artillery. The Austrians had an Inexperienced landwehr brigade, a regular infantry brigade, 2 regular cavalry brigade, 2 grenadier battalions, a yeger battalion & 3 light artillery.
The Austrians advance their cavalry on both flanks. The French advance their cavalry to meet them on the near flank.
With infantry support the French cavalry are prevailing on the near flank. The Austrian infantry have begun to advance on the far flank.
On the near flank the French infantry need some sorting out after helping their cavalry beating the Austrian cavalry. The French cavalry are been sent to the far flank. The infantry are closing in the centre.
The French left have redeployed. The landwehr have started to advance.
Action is joined all along the line. On the far flank the Austrian infantry have crossed the creek & their cavalry is threatening the French infantry's flank.
On the near flank the Landwehr have been pushed back, but still hold. On the far flank the French flank is in trouble.
The Landwehr have held on while the French right has collapsed reducing the Austrians to below half strength & giving the Austrians victory.
Musket Action started as a game for small actions in the French & Indian Wars & War of Independence. But it has evolved into a general Black Powder era game that also works with larger forces. Our Hail Napoleon is BP era rules derived from Hail Caesar ancients. Musket Action is BP rules derived from WWII Bolt Action. They share some mechanisms, but are quite different games. Although still being refined, I think MA is a better game than HN for small actions. But I expect that Hail Napoleon will remain our preference for large games where its faster speed of play gives it a big edge.
1 comment:
Looks good!
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