Both sides had 2 CA, 3CL & 4DD.
Germans: Jim. Brits: Dale.
The Brits are in two columns, CAs + DDs in the nearest column, CLs + DDs in the other one.
The Brits turn away to port with their CAs heading to the right of the island & their CLs to the left.
The Germans also turn to port, but are converging their CAs.
The CAs opened fire at extreme range for their 8" or 9" guns.
The Germans ranged in immediately, but the bBits did not.
The Germans also turn to port, but are converging their CAs.
The CAs opened fire at extreme range for their 8" or 9" guns.
The Germans ranged in immediately, but the bBits did not.
One Brit CA eventually got some hits on one German CA, but they were both being pounded by both German CAs so the Brits sent their DDs forward laying smoke to cover their retreat.
A torpedo attack by the Brit DDs on the German CLs failed
The final butcher's bill was one Brit DD flotilla disabled & severe damage to both Brit CAs while the Germans suffered minor damage to one CA.
Not a long engagement as the German's hot targeting at extreme range quickly made the scenario one sided. The game then turned into an interesting exercise in the Brits finding a way to get out of German barrage & escape. Their foresight in keeping some DDs near the CAs gave them a way to do this.
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