Soviets: Chris - army all Inexperienced.
Jim: German - army all Veteran.
Scenario: Soviets to defend: Deploying half unts in their half.
Germans then place all their force within 12" of their edge.
Remainder of Soviets come on their table edge on turn 2.
The Soviet armour came on & a wave of SUs & T34/76s moved up to hull down on the ridge. Their T34/85's were delayed by command dice, then masked by German artillery friirng smoke.The tanks squared off against each other.
The German deployed some infatyr to cover their right flank while the rest advanced on the village.20 Inexperienced Soviet AFVs engaged 15 German Veterans. It should have been a fair match, but the dice gods were on the side of the big battalions & the Soviets won the armoured fight decisively.
Meanwhile the Panzergrenadiers were storming thru the woods & into the village.The Panzergrens have taken most of the village & now outnumber the Soviet survivors there, but a horde of Soviet armour is heading their way. The Germans concede the battle, jump in their Hanomags & make a run for it.
Over the last few Mech War battles I've been trying out some ideas for improvements & gradually irioning out teh omssions & clumsy bits. This battle went really well & didn't show up any issues, Maybe I have been making a few refinements to our Mech War rules recently, but this battle brought no rules issues to light. It wasn't the rules fault I got smashed.





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