Game 1:
Four Vespers are escorting a freighter with 3 E-boats attacking.
The E-boats split up.
While one E-Boat gets sunk in the centre, the flanking boats get past & launch torpedoes.
The freighter skillfully avoided the torpedoes, but the E-Boat's guns throw plenty of 6's & the freighter is sunk by gun fire before the Vespers can turn back to help her.
Game 2:
4 Vespers take on 3 e-Boats head to head.
One E-boat takes on the Brits head on, while one lags back & the other goes on a high speed flanking run. It didn't look like good strategy, but E-boats are tough & the bunny survived & then the pincer took out 2 Vespers. The survivors then conceded the fight & ran for it.
We enjoyed the games, but are looking forward to getting some bigger boats. Torps are fun, but the MTB's can't be hit by them (too shallow draft) so you need some bigger boats around to make them useful. We decided that the points system needs tweaking. In the MTB action the Brits seemed totally outclassed even with similar points - but they had to pay 40 pts each for 4 torps which were totally useless in the scenario, whereas the Germans could choose to have only 2 torps each & waste only 20 pts. Also the German 37mm guns cost 10pts, the same as the Brit twin 20mm but while they have the same firepower, they have range 70cm cf 50cm.
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